BEST BETS: "Jessica Jones," "Big Trouble/Escape from New York" & More October 2016 Highlights
Showing results 81-113 of 113
Wed, March 15th, 2000
- Issue #33
Does Steven Grant like comics? Plus, why Steven liked being able to say he worked in the same business as Howard Chaykin.
Wed, March 8th, 2000
- Issue #32
Comic pros use and dependence on storytelling shortcuts in the creative process.
Wed, March 1st, 2000
- Issue #31
What we've been calling the "graphic novel" really doesn't come close to that designation and Steven Grant explains why.
Wed, February 23rd, 2000
- Issue #30
Comics aren't just for boys and Steven Grant points out some comics young girls might enjoy. A must read for any parent trying to turn their daughter onto comics.
Wed, February 16th, 2000
- Issue #29
What is it that comics are missing today? Much has been said, but Steven found the answer last weekend. All story tellers should read this issue of MOTO.
Wed, February 9th, 2000
- Issue #28
The real life economics of working in comics. Is there money to be made in this profession?
Wed, February 2nd, 2000
- Issue #27
In a very special Master of the Obvious, Steven Grant remembers his friend and collaborator Gil Kane who died earlier this week. Grant reminisces about Kane's early work in the industry, times spent working together and the work that sadly won't be seen.
Wed, January 26th, 2000
- Issue #26
The comic companies have been waging a quiet war for about 20 years, but now the war is over.
Wed, January 19th, 2000
- Issue #25
The following sentence from today's MOTO describes this column best: In comic books, the art exists in service to the story.
Wed, January 12th, 2000
- Issue #24
It's time for comic fans, retailers and professionals to take this industry and it's fandom seriously, or things will never change.
Wed, January 5th, 2000
- Issue #23
He's said what heroism isn't, but now Steven adresses what heroism is and how most superhero comics don't have any real heroes.
Wed, December 29th, 1999
- Issue #22
Some thoughts on the new Millenium, plus the perfect comic book company.
Wed, December 22nd, 1999
- Issue #21
Reality, perceived reality and dystopian futures in comics, plus why comics hold the most promise
Wed, December 15th, 1999
- Issue #20
An examination of the word Hero. What does it mean and does it still apply to comics?
Wed, December 8th, 1999
- Issue #19
In comics the bit players of yester year played an important role in the development of the medium, but are too soon forgotten.
Wed, December 1st, 1999
- Issue #18
Self Publishing. The good and the bad. Is it worth it? The history of this segment of the industry, it's successes, failures and what it means today.
Wed, November 24th, 1999
- Issue #17
Comic Book Marketing. Three words that don't go well together. With an industry in dire need of help, why isn't there any sort of proper promotion?
Wed, November 17th, 1999
- Issue #16
Steven Grant explores the fascinating history of the Comics Code Authority. What purpose does it serve? What do they do? Have we ever or do we still need the CCA?
Wed, November 10th, 1999
- Issue #15
Hollywood's on again, off again love affair with comics. What happens behind the scenes and how the deals are made.
Wed, November 3rd, 1999
- Issue #14
"Violence in media." Television, movies and video games are all under fire, but comics have barely been touched. Why this is a good and bad for the comics industry.
Wed, October 27th, 1999
- Issue #13
Steven Grant misses the Golden Age of comics. He wants it back now, BUT not all of it. Also, what fans can learn from those days of past.
Wed, October 20th, 1999
- Issue #12
The cover. Good ones, bad ones, and are they really necessary? Steven Grant contemplates the comic book cover in this issue of MOTO.
Wed, October 13th, 1999
- Issue #11
The ascendancy of the writer in comics to superstardom, a look back on the way writers were treated in the past and work-for-hire in this MOTO.
Wed, October 6th, 1999
- Issue #10
Homages. Tributes. Derivatives. Steven Grant discusses the use, and over use, of what's come before in today's comics.
Wed, September 29th, 1999
- Issue #9
Steven discusses why Universes are bad for comics and why comics shouldn't mimic the real world.
Wed, September 22nd, 1999
- Issue #8
Steven Grant's first letters column in MOTO as he answers some of your questions inspired by previous columns.
Wed, September 15th, 1999
- Issue #7
This week Steven adresses the issue why some people literally can't understand comics.
Wed, September 8th, 1999
- Issue #6
Steven Grant elightens frustrated writers with why an editor will publish someone elses
Thu, September 2nd, 1999
- Issue #5
What can the comic industry learn from the WWF? Read Steven Grant's latest column to find out what.
Wed, August 25th, 1999
- Issue #4
Steven Grant tackles the concept of grim'n'gritty in comics, it's beginnings and why it doesn't work as well today.
Wed, August 18th, 1999
- Issue #3
Steven gives you the skinny on the future: the comic book as we know it is dead.
Tue, August 10th, 1999
- Issue #2
Steven Grant addresses the various excuses why the comic industry doesn't attract new readers and gives some sage advice.
Wed, August 4th, 1999
- Issue #1
The formula to always writing a Superhero story that will sell.