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There have been many movies based on comics. Typically, these productions call for outlandish costumes, extravagant special effects, and �" hopefully �" some faithfulness to the source material. In 1999, a movie was released that many comics fans consider "the ultimate comic book movie;" however, it was not based on a four-color comic of the same name. The film was called "The Matrix," and it was written and directed by the Wachowski Brothers.
Since that time, the Wachowskis have written and directed two sequels to that fiim, and have written-for-the-screen and produced "V for Vendetta," based on the graphic novel by Alan Moore and David Lloyd. On May 9, fans will be treated to yet another feast for the eyes as these two filmmakers bring the classic "Speed Racer" cartoon into the live-action world. And if the film's trailer is any indication, moviegoers are in for one hyperkinetic ride.
In conjunction with the film's release, Warner Bros. Interactive Entertainment is also bringing fans a movie-based "Speed Racer" video game for the Wii and Nintendo DS systems. The game will later be released on the PlayStation 2 computer entertainment system along with the film's home video launch.
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| "Speed Racer" screenshot |
"The Wachowski brothers have been involved right from the start," Satterthwaite told CBR News. "In early 2007, we had a meeting with them early to discuss the film, their vision for the game, and what we had to offer. They wanted 'Car-Fu' (the way the cars fight) to be really key to the game �" and they wanted it to be a really physical experience for the player (so lots of Wii remote movement.) We then met with them several more times to demo progress, get feedback and keep working the game towards their vision �" every time they've been nothing but constructive.
"We got access to lots of film assets; were able to get early readings of the script; look at very early film pre-vis scenes and really all help imaginable. From the beginning, they had a real understanding of what they wanted and what we needed, and were happy to help us wherever they could to meet their vision."
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| "Speed Racer" screenshot |
"Car-Fu" has been touted in press releases as **integral** to the film and video game's visual sensibilities. "Car-Fu is absolutely key to the game; it's how the cars fight," Satterthwaite explained. "It all stems from the abilities of the wheels of the T180 race cars. Firstly, they can turn 180 degrees, which allows the cars to do incredible slides and spins, strafe sideways whilst sliding and spinning, and shunt sideways at high speeds.
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| "Speed Racer" screenshot |
"In the game, the cars can also build up boost, which can, of course, be used for going faster. But boost can also be used for triggering some Car-Fu special moves like 'boost bash,' 'torpedo' and 'hyper-spin.'"
The Nintendo Wii's unique "wiimote" controller incorporates a motion-sensing technology that allows the player to interact with and manipulate items onscreen. The game's developers took advantage of this controller's capabilities in "Speed Racer" to enhance the player experience. "The Wii version uses the Wii remote motion-sensing for all driving and 'Car-Fu,'" Satterthwaite confirmed. "Players tilt the remote to steer. A simple jolt action towards the body with the Wii remote makes the car jump. A quick shoving motion to the sides allows the player to do 'shunts.'All these moves are combined with button presses and combos to get a whole gamut of Car-Fu action, crazy slides, and ballistic driving. The game also has two-player split-screen multiplayer on Wii."
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| "Speed Racer" screenshot |
"Also, each driver has rivalries with some drivers and can form alliances with others. These alliances and rivalries change the way the other drivers' race with you. Do they attack you? Do they let you slipstream them? Do they take out your opponents for you?
"All of this makes it much more than 'just another' fast racing game."
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| "Speed Racer" production art |
Part of what sets this game apart from others of its ilk is the tie-in to the film. As for its similarities and differences from the movie, the game's developer said, "Story-wise, the game is set a year after the events of the film. This gave us the chance to introduce a few other characters, and set up some new racing scenarios without contradicting the film story.
"The game itself is very similar to the movie in its look and feel. Unlike so many other films, the 'Speed Racer' film really lends itself to a videogame. It's bright, it's fast, it's kinetic and it's just supposed to be fun.
"We've got the cars from the movie (and some new ones). We've got the racetracks from the movie (and some new ones). And we've got the super-fast racing action and Car-Fu fighting from the movie (with some new moves thrown in on top of that too).
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| "Speed Racer" production art |
"Also, if you get destroyed in the game, you get reset on the track and lose some time; while in the film, when a driver is taken out it's 'race over' (but we thought that might be a bit harsh on the player)."
One other similarity of note is the characters, which look and sound like what audiences will experience in the theater. "The characters in game are based on the characters in the movie. We also have a few unique characters in the game and we've taken some of the background characters from the film and made them more prominent. In addition, we have the voices of Emile Hirsch (Speed Racer), Matthew Fox (Racer X), and Christina Ricci (Trixie) in the game."
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| "Speed Racer" production art |
"For me the biggest accomplishment was taking a crazy idea like fighting cars traveling at 500mph, and turning it in to something that is really physical and really fun."
Now discuss this story in CBR's Games forum.
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