Activision debuted the trailer for the upcoming “Spider-Man: Web of Shadows” game last week at New York Comic Con. The video showed Manhattan overrun with thick, oozing black tendrils, like a giant Venom symbiote out of control, while Spidey looks on from a rooftop. The tone of the footage suggested the game, which will be released for the PC and all next-gen consoles, would have a sci-fi/horror feel to it. CBR had a chance to chat with Executive Producer Graham Fuchs about “Web of Shadows” and the new gameplay options included in this latest adventure.
Giving a brief rundown of where we are when the game starts, Fuchs said, “The city's been invaded. S.H.I.E.L.D. has declared marshal law, they're set up downtown trying to evacuate civilians from the city. Luke Cage is up in Harlem trying to make a last stand against the invaders up there, Kingpin is locked up in his stronghold planning his own counter-attack against the invaders. And as Spider-man, it's up to the player to decide how he's going to tackle this invasion. He really has control over what happens in the situation.”
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| From "Spider-Man: Web of Shadows" |
He continued, “We've given the player a lot more control over what happens in the game, and there's a lot of aspects to that. Your actions will all have consequences in the game, so if you're going to take the more heroic approach to dealing with the invaders, the city's going to react to you in that way being the savior; or if you take more the by-any-means-necessary approach, that's going to have some effect as well. It may also affect who you wind up helping repel the invasion and who winds up helping you.”
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| From "Spider-Man: Web of Shadows" |
Given the unique capabilities of the Nintendo Wii, CBR wondered whether the Wii edition of “Web of Shadows” would take advantage of the Wii's motion-sensitive controllers. “When we're ready to reveal the hands-on for all the platforms we'll be talking about that stuff,” Fuchs said.
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| From "Spider-Man: Web of Shadows" |
“Something else we've done in this game is re-do the combat system to allow for more vertical combat. Our lead combat designer likes to call it the most 3D game ever,” Fuchs continued. “So we really wanted to make you feel more like you're fighting like Spider-man fights in the comics. You'll be able to fight bad guys where you start off on the ground and then can actually fight a guy all the way up the side of a building and onto the rooftop, which should feel a lot more Spider-Man-y than previous games.”
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