Viz Announces Anniversary Edition of 'Shonen Jump'

Wed, November 19th, 2003 at 12:00am PST

Comic Books
Jonah Weiland, Founder/Former Owner

Official Press Release

San Francisco, Calif. VIZ, LLC, one of the leading

publishers and distributors of manga comics and anime content for North

American audiences, has announced the content for the First Anniversary

Issue of SHONEN JUMP, which will be available nationwide in December


The 360 page commemorative issue will feature the debut of a brand new

series Hikaru no Go. The comic, from creator Yumi Hotta and artist

Takeshi Obata, is based around the ancient Chinese strategy game Go and

has sat atop Japan's manga sales charts for many years and also spawned

a popular anime television series. For its American debut, the opening

pages of Hikaru no Go will be presented in full color. Building on a

tradition established in the premiere issue of SHONEN JUMP, VIZ will

again offer an added bonus to Yu-Gi-Oh! fans an exclusive, fully

playable and tournament legal monster trading card available nowhere

else but this issue. Rounding out the edition are the continuing

serialized adventures of Dragon Ball Z, Naruto (which has consistently

ranked first in VIZ reader response surveys as their favorite manga),

Yu-Gi-Oh!, YuYu Hakusho, One Piece, and Shaman King. Later in November,

the award-winning Shaman King creator, Hiroyuki Takei, is expected to

pay an in person visit to VIZ's offices for an exclusive interview that

will be forthcoming next year. He'll also autograph a bevy of Shaman

King premium items for a contest that will be announced shortly for


"I am gratified to see that SHONEN JUMP has garnered such a popular

following among manga and anime fans," states VIZ President Mr. Seiji

Horibuchi. "Since its debut in 2002, SHONEN JUMP has achieved the goal

of becoming the first English language manga publication expressly

targeted at mainstream audiences. This special anniversary edition will

debut our newest serial - Hikaru no Go an intense psychological drama

that will captivate readers. Manga has been immensely popular in Japan

for many decades and I am pleased that a diverse American audience has

wholeheartedly embraced the stories and format presented in SHONEN JUMP.

VIZ is committed to offering unique titles that feature positive

characters in a medium that remains true to the artistic integrity of

the original Japanese artists."

Hikaru no Go, or HikaGo (as it's known to fans), tells the story of

Hikaru Shindo. An average 12-year-old, Hikaru likes comics and video

games, struggles in school, and keeps looking for ways to make money

because his parents dock his allowance for bad grades. When he finds a

dusty old Go board in his grandfather's attic, Hikaru awakens a

1,000-year-old ghost named Sai. During Japan's Heian period, Sai tutored

the emperor in the ancient and complex game of Go, but he was unjustly

accused of cheating and died in disgrace. Now Sai lives in Hikaru's

mind, and all he wants is to play Go and continue his pursuit of the

"Divine Move." However, Hikaru is not interested he thinks Go is a

game for old men. But when he finally relents and lets Sai play a few

games, the seriousness and intensity of the game surprises him, and

Hikaru finds himself wanting to play Go himself. Soon, inspired by a

rivalry with Go prodigy Akira Toya and armed with a natural talent for

the game, Hikaru's dedication even surprises Sai, and puts the young boy

on the path to become the undisputed Go champion.

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