The game takes place during the period when an elder Conan is the king of Aquilonia, its jeweled crown resting on his troubled brow. And although his name is on the title, Conan is not the hero of this game. Players create their own characters to live in the world of Hyboria.
Funcom is working very closely with the Conan license holders to make sure the game stays true to the Robert Howard novels, and it shows. Unlike most fantasy games, there aren't any elves or magic users around every corner. Magic is sparse, and the game is ruled primarily by steel.
The game starts as a single player adventure game. As characters progress through the story mode, they build up the strengths and abilities they want to use when they enter the massively multiplayer portion.
Another interesting twist is that non-player characters don't just exist in the game to give quests or get killed. They live entire lives of their own. If they are awake too long, they get sleepy. If they eat or drink, they defecate. Both of which makes them easier to attack.
There is still a lot of room for growth in "Conan." The game, which debuted for the first time at E3 last year, is still in pre-beta development. There are a lot of things that have to be reworked and fine-tuned. Still, there's a lot of promise. "Conan" could be the first MMORPG to give a sense of action to the genre.