EXCL. PREVIEW: Crystal Wrangles NuHumans in "All-New Inhumans" #1
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The comic companies have been waging a quiet war for about 20 years, but now the war is over.
The following sentence from today's MOTO describes this column best: In comic books, the art exists in service to the story.
It's time for comic fans, retailers and professionals to take this industry and it's fandom seriously, or things will never change.
He's said what heroism isn't, but now Steven adresses what heroism is and how most superhero comics don't have any real heroes.
Some thoughts on the new Millenium, plus the perfect comic book company.
Reality, perceived reality and dystopian futures in comics, plus why comics hold the most promise
An examination of the word Hero. What does it mean and does it still apply to comics?
In comics the bit players of yester year played an important role in the development of the medium, but are too soon forgotten.
Self Publishing. The good and the bad. Is it worth it? The history of this segment of the industry, it's successes, failures and what it means today.
Comic Book Marketing. Three words that don't go well together. With an industry in dire need of help, why isn't there any sort of proper promotion?
Steven Grant explores the fascinating history of the Comics Code Authority. What purpose does it serve? What do they do? Have we ever or do we still need the CCA?
Hollywood's on again, off again love affair with comics. What happens behind the scenes and how the deals are made.
"Violence in media." Television, movies and video games are all under fire, but comics have barely been touched. Why this is a good and bad for the comics industry.
Steven Grant misses the Golden Age of comics. He wants it back now, BUT not all of it. Also, what fans can learn from those days of past.
The cover. Good ones, bad ones, and are they really necessary? Steven Grant contemplates the comic book cover in this issue of MOTO.
The ascendancy of the writer in comics to superstardom, a look back on the way writers were treated in the past and work-for-hire in this MOTO.
Homages. Tributes. Derivatives. Steven Grant discusses the use, and over use, of what's come before in today's comics.
Steven discusses why Universes are bad for comics and why comics shouldn't mimic the real world.
Steven Grant's first letters column in MOTO as he answers some of your questions inspired by previous columns.
This week Steven adresses the issue why some people literally can't understand comics.