Prophet #26

by Greg McElhatton, Reviewer |

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Cover Price
$2.99 (USD)
Release Date
Jun 27th, 2012

Wed, June 27th, 2012 at 2:29PM (PDT)


"I went to sleep under Bismaya and wake up under a crater." It's the opening sentence of "Prophet" #26, courtesy Brandon Graham, and it's just as weird and fun as the rest of Graham's run on the series to date. Unlike the previous issues of "Prophet," though, Brandon has not only written but drawn this issue as well, and the end result is wonderfully strange.

"Prophet" #26 follows a character awakening from a long slumber, but one that clearly knows much more than most about this odd setting that we've been experiencing through "Prophet." As he notes that towers were there, "From way back before they moved the planet," you almost instantly get the sense that this is anything but a normal story, and things just progress from there.

It's hard to describe "Prophet" #26, other than to say that it's cool in the way that science-fiction should be. This is, admittedly, science-fiction with dragons, living planets and man-made wormholes existing side-by-side, but that's half of the fun. Graham is able to come up with anything and everything and somehow jam it all into a coherent whole. More impressive is that he's able to come up with concepts that sound amazing even when they're just being casually tossed off to one side; something as simple as a list of planets (and sometimes their features) is intriguing and that's before we even visit any of those places. There's enough story material here to pack a hundred issues worth of comics, let alone be referenced in just one.

Graham's art looks excellent, too; I love his long lines and stretched figures. Tendrils of smoke look serpentine under Graham's pen, and his color sense here is dynamite. It may sound strange but this comic has some of the best usage of the color red I've seen in a long time; the final scenes of this issue are haunting and gorgeous thanks to how he uses it in a place set so far, far away from everything else.

For people who have only read Graham's earlier "Prophet" issues and never seen any of his other comics, I suspect this issue will be an eye-opener. For fans of his other comics like "King City" and "Multiple Warheads," it's a welcome return. No matter which end of the spectrum you are in, it's a victory. (And that's not even including the dazzlingly beautiful -- if slightly bonkers -- back-up story written and drawn by Emma Rios, which is short and sweet and eye-popping.) Once again, "Prophet" #26 is a winner.

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