Trinity #26

by Chad Nevett, Reviewer |

Cover Price
$2.99 (USD)
Release Date
Nov 29th, 2008

Wed, November 26th, 2008 at 7:24PM (PST)


“Trinity” has completed half of its run with an issue that nearly defies description — because I didn’t understand it one bit. Granted, I haven’t picked up this weekly book since the first issue and it may be unfair to jump on board 25 weeks later expecting to understand fully what’s going on, but this is ridiculous.

In the first story, as reality is somehow torn apart in a manner that seems to involve the multiverse, fortune teller Charity O’Dare is visited by Marguerita Arroyo Covas, a young woman in need of help... of some sort. What follows is a sequence involving spirits, the past, and various lives in a jumbled mess of pseudo-philosophical/spiritual talk that amounts to very little. Apparently, the two women’s spirits are in the Worldsoul, “the living spirit of the Earth itself,” and it’s broken somehow, which, I assume, is a bad thing.

There’s one page that ties the two stories together. Charity and Marguerita, at one point, see a crowd of spirits from the Worldsoul, and that crowd also appears to Morgaine and Enigma in the second story, suggesting that those two have something to do with the Worldsoul’s current problems. Exactly what is unclear as the second story mostly revolves around an alien identified as Konvikt by another small alien that acts as his speaker. On his home world, he was framed for murder, but escaped to Earth and is now mystified because a human he accidentally killed is no longer dead.

This story makes a lot more sense since most of it is devoted to Konvikt’s past and his sense of honor. He feels guilt over having killed the human accidentally and wishes to repay that debt to the family, but seeing the man alive only confuses him, and doesn’t alleviate the guilt. His companion is an annoying little critter that talks endlessly without purpose and in a speech pattern akin to the Hulk or other dumb characters.

The stark contrast between the art of both stories is a bit jarring as Mark Bagley is producing some of the best work of his career here, while Scott McDaniel is clearly rushed because of the weekly schedule. Bagley’s art is dynamic and he really makes some of the more confusing aspects of the first story easier to follow. His depictions of people throughout time are very well done, as are his facial expressions. McDaniel’s art is by no means bad, but it’s very clunky and lacks detail that, no doubt, would be there if he had more time. He does his best, but he simply cannot keep up with the weekly schedule and produce his best work, while Bagley clearly can.

Important things seem to be happening in “Trinity” #26, but, unless you’ve been reading all along, you’re probably not going to understand what they are. The lack of any real ties to the DC universe are noticeable, particularly the lack of a single superhero or the eponymous trinity. In any book needs a quick recap page, it’s this one.

(Check out CBR’s preview of the issue and see if it makes more sense to you!)

SIMILAR REVIEWS

Trinity #52
Posted Sat, May 30th

Trinity #30
Posted Sun, December 28th

Trinity #21
Posted Mon, October 27th

Trinity #18
Posted Mon, October 6th

Trinity #12
Posted Mon, August 25th