Because absolutely no one demanded it, DC has added "The Movement" #1 to their roster of fifty-two (or whatever the magic number is this month) titles, featuring the work of writer Gail Simone and artist Freddie Williams II. The comic opens with a ho-hum shakedown by corrupt Coral City cops looking for a take, but the weirdness steps in as dozens of observers corner the cops and capture footage to be fed to the local news channels.
Those observers all don masks with what appears to be cameras mounted on them, but the specifics of the masks get lost in Williams' immersive details. Williams' style is very distinct, but not very adept in several crucial storytelling choices. One such choice should depict the character identified as Mouse and his horde of rats bursting through a floor, but instead they seem to be materializing as though teleported. Another leap is required as the character called Tremor apparently closes the Earth around cars she just opened crevasses under.
Gail Simone throws a lot of thoughts into the twenty pages of "The Movement" #1. Some of those concepts come through fairly clearly, like the communication between the team of super-powered individuals and their quest to right a perceived wrong. Other concepts, like the widespread nature of the recording technology and its use, clearly have established roots in Simone's unseen notes and/or future issues of this title. The characters themselves are all filled with teen angst and out to violently prove the world wrong, but only if they can rub authority's collective noses in the dirt first. None of the characters provide a truly compelling reason for readers to care about their success or failure. The story itself seems driven to use one wrong to right another wrong, which just adds up to more wrongs.
As first issues go this just feels like a loosely connected collection of notions, which together compile an incomplete and not particularly compelling story. None of the characters really wow me. The art ranges from decent to confusingly disappointing, and the overall story is simply lackluster. I'm still not quite sure how to process "The Movement" #1, nor do I have a strong grasp of what DC is trying to say with this book, but I know it doesn't move me enough to warrant more than an occasional check in.