As "Forever Evil" closes in on its own conclusion, "Forever Evil: A.R.G.U.S." #6 brings the meandering adventures and emotions of Steve Trevor to a temporary conclusion. Under the pen of Sterling Gates, Trevor emerges from "Forever Evil: A.R.G.U.S." more determined and focused on the immediate future than he has been since the launch of the New 52.
At the beginning of this series, Trevor was wishy-washy and a bit of a pushover, which led to him taking Killer Frost by his side as he continued to try to find his one-time allies in the Justice League. Throughout the series, however, Gates has given Trevor multiple circumstances to grow as a character and to solidify his role in the DC Universe, which is what "Forever Evil: A.R.G.U.S." #6 finally does. With cajoling from the enigmatic Mr. Green, and under the watchful eye of the President of the United States, Etta Candy swears to let no harm fall to Steve Trevor -- except for the fact that she's nowhere near Trevor as he tries to battle for his life against a raging Doctor Light. Gates forces Steve Trevor to be more important to the DC Universe and vice versa.
Neil Edwards' art is serviceable and rife with fantastic images. Some scenes struggle against themselves a bit, like the pages filled with Doctor Light's powers and his struggle against Steve Trevor and Killer Frost. Edwards captures the visuals of Light's powers in a way more reminiscent of flame than light and Nathan Eyring's colors emphasize that. There are spots where some Kirby crackle and lens flare effects come into play, giving Light a more light-centered appearance. Edwards' storytelling and choreography are sharp, even if many of his figures are working with pained expressions and grindingly clenched teeth. His designs of the Moirai, enhanced by Taylor Esposito's scratchy, creepy lettering are spellbinding and definitely would be at home in the depths of nightmares. Esposito has his work cut out for him throughout the book, giving Mr. Green, Killer Frost, the Moirai and Doctor Light all separate, distinct and instantly recognizable word balloons, each with a style that invokes their power or personality. "Forever Evil: A.R.G.U.S." #6 is capped off by a gorgeous Mikel Janin cover that only partially matches the tale inside, but more importantly makes a very strong case for the artist to revisit the Cheetah soon and often.
As "Forever Evil" shuffles to a close, Gates and team do a decent job packing a lot into the "A.R.G.U.S." conclusion, as they have done throughout the series, but fail to draw a satisfying conclusion to this tale. Rather than decisively finalizing anything, Gates and company leave the story open, which would be perfectly acceptable if this were an ongoing series. Instead of continuing in the next issue of "Forever Evil: A.R.G.U.S.," the story ends limply pointing readers towards "Forever Evil" and "Justice League." There's no denying Steve Trevor is now intertwined into the DC Universe a little tighter and that universe is certainly richer for this series, but finite series should be a little tighter when they wrap up.