UPDATE: "The Flash" Hasn't Cast Savitar, Says Berlanti
TV, Comic Books
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Just what is the deal with Marvel and DC's royalty programs? Why were last week's war of royalty words ironic and semantic? Are retailers really to blame? And, finally, Augie surmises that competition is good!
With digital comics royalty payments debate overtaking the web, Marvel E-i-C Joe Quesada explains who will be getting paid and lifts up the curtain on the recent Avengers Summit with an exclusive look at "Avengers" #3.
Yesterday, Marvel brass responded via Twitter to DC Comics' claims of being the first to offer royalties on digital sales with comments indicating DC erred in their statement. ROBOT 6 tries to piece the puzzle together.
It's a PIPELINE: EXTRA as Augie comments on today's big digital comics news, namely DC's digital initiative, which features a sliding price point, day-and-date comics and other aspects Augie gives a thumbs up to.
In response to their surprise day-and-date plans for their digital comics move, DC Comics has let retailers know that the already ordered copies of the bi-weekly "Justice League" series affected will be returnable.
PSP users are also getting the DC Comics digital comic book treatment today, offering traditional DC and gaming-oriented titles to millions of PlayStation Network members. ROBOT 6 has details.
With an ambitious rollout for DC Comics content on computers, iPads, PSPs and more starting today, DC's digital leaders Jim Lee and John Rood talk to CBR about creator royalties, retailer inclusion and content choices.
Brian Hibbs is back with more on digital comics, this time focusing on the current debate over Day-and-Date releases, what they would mean to the comic book industry as a whole and why slow and cautious is the way to go.
This week, Augie has one more thing to say about Marvel's pricing strategy on digital comics. Plus, thoughts on comic book lawsuits, conventions, oddball comic-related videos on-line, Venice, Italy and plenty more.
"Ulysses Seen" co-creator Rob Berry spoke with ROBOT 6 about the recent controversy surrounding his comic and the iTunes store, Apple's sudden turnaround on censoring the work and what awaits future installments.
On the heels of their new iPad application shuttling big name titles to Apple's family of devices, BOOM! Studios is expanding their mobile comics plans via comiXology, iVerse, Graphic.ly, and Panelfly to release their entire backlist.
BOOM! Studios has announced that they are entering the world of comics on the iPad through a partnership with comiXology, utlizing the digital comics publisher's platform to offer titles through the iTunes store.
IDW brings Jeff Smith's "Bone" and "Rasl" to the Sony PSP this month, and we spoke with Director of ePublishing Jeff Webber to find out more about format, price point and what other devices may soon feature IDW titles.
Is Marvel's day-and-date "Invincible Iron Man Annual" release a good test of digital delivery? Should Marvel buy Comixology next? And what are the craziest retailer reactions to the news? Augie rounds it all up.
At HeroesCon, IDW Publishing announced that it will begin offering Jeff Smith's "Bone" and "Rasl" in digital format, and outlined its strategy of attracting new audiences with digital comics on the iPad, PSP, and other devices.
Brian Hibbs takes a look at the emerging digital comics market, likening it to the newsstands of old and explaining how - if done properly - sales of digital comics can help boost the bottom line of comic book stores.
With digital comics representing a rapidly growing part of the marketplace, Graphic.ly CEO Micah Baldwin calls for the ability for fans to share their purchases across platforms and a "Reader's Bill of Rights.
This week, Erik looks at the ramifications of Apple's recently-announced iPad for the worlds of both print and digital comics, and tries to put the divide between the two media into perspective.
Big comics, big movies, big innovations and much more can all be found in CBR's look back at 2007, arguably the single biggest year of the decade! So, what exactly went down? Come on in and let's find out together...
The CEO of Panelfly, Wade Slitkin, talks to CBR News about the origins of his company, their overall strategy, creating comics for the iPhone and iPod Touch, and the growing market for digital comics.
Three pieces of news from last week help push comics down the digital distribution road - Augie shares his thoughts on the trio of moves. Plus, Bruce Timm played Comics Critic all the way back in 1982, and we have the art to prove it.
Marvel Comics' Executive VP of Digital Media, Ira Rubenstein, talks with CBR News and explains why now was the time to pull the trigger on comics on Apple's popular smart phone, why go through multiple providers and more.
At the Archaia hosted panel in Long Beach, the publisher and LongBox provide some details and hints concerning big announcements fans can look forward to from digital comic book distribution side of the industry.
In just over 9 months since iVerse Media began distributing digital comics as individual applications on Apple’s iPhone, the company announces that its comics products have have been downloaded more than one million times.
Digital comics are reaching out to many platforms. Representatives from Comixology, LongBox, BOOM! Studios, iVerse, and Catastrophic Comics met at Comic-Con to discuss a whole new way of reading comics.
Rantz Hoseley revealed in San Diego that the Longbox digital comics platform will feature comics by BOOM!, Top Cow, Shadowline, Dabel Brothers, NBM and Archaia, among others.
Augie took advantage of the just-finished long holiday weekend to indulge in a very special Pipeline Project: Can digital comics be read on a TV screen? Check out how he did it, and how well it worked.
If comic books were to eschew the direct market to go the route of digital distribution, where would that leave today's burgeoning cover artist industry? What might replace them? Would comic book packaging simplify itself?