Jason Fabok's 10 Favorite "Justice League" Moments
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Brian Hibbs takes a look at the emerging digital comics market, likening it to the newsstands of old and explaining how - if done properly - sales of digital comics can help boost the bottom line of comic book stores.
With digital comics representing a rapidly growing part of the marketplace, Graphic.ly CEO Micah Baldwin calls for the ability for fans to share their purchases across platforms and a "Reader's Bill of Rights.
This week, Erik looks at the ramifications of Apple's recently-announced iPad for the worlds of both print and digital comics, and tries to put the divide between the two media into perspective.
Big comics, big movies, big innovations and much more can all be found in CBR's look back at 2007, arguably the single biggest year of the decade! So, what exactly went down? Come on in and let's find out together...
The CEO of Panelfly, Wade Slitkin, talks to CBR News about the origins of his company, their overall strategy, creating comics for the iPhone and iPod Touch, and the growing market for digital comics.
Three pieces of news from last week help push comics down the digital distribution road - Augie shares his thoughts on the trio of moves. Plus, Bruce Timm played Comics Critic all the way back in 1982, and we have the art to prove it.
Marvel Comics' Executive VP of Digital Media, Ira Rubenstein, talks with CBR News and explains why now was the time to pull the trigger on comics on Apple's popular smart phone, why go through multiple providers and more.
At the Archaia hosted panel in Long Beach, the publisher and LongBox provide some details and hints concerning big announcements fans can look forward to from digital comic book distribution side of the industry.
In just over 9 months since iVerse Media began distributing digital comics as individual applications on Apple’s iPhone, the company announces that its comics products have have been downloaded more than one million times.
Digital comics are reaching out to many platforms. Representatives from Comixology, LongBox, BOOM! Studios, iVerse, and Catastrophic Comics met at Comic-Con to discuss a whole new way of reading comics.
Rantz Hoseley revealed in San Diego that the Longbox digital comics platform will feature comics by BOOM!, Top Cow, Shadowline, Dabel Brothers, NBM and Archaia, among others.
Augie took advantage of the just-finished long holiday weekend to indulge in a very special Pipeline Project: Can digital comics be read on a TV screen? Check out how he did it, and how well it worked.
If comic books were to eschew the direct market to go the route of digital distribution, where would that leave today's burgeoning cover artist industry? What might replace them? Would comic book packaging simplify itself?
Augie follows up last week's "tradewaiting" advice with a column devoted to the Local Comic Shop, musing upon its role in the comic book world of today and how the brick and mortar mainstay might need to change in a more digital future.
In this week's PIPELINE, Augie has a special Omnibus announcement from Marvel, thoughts on what would be needed in a theoretical comics auction site, and two other ideas for the comics industry to make money off of.
iVerse Media has announced the launch of new Comic Reader software specifically developed for iPhone and iPod Touch, allowing you to download and read comics from Apple's Apps store later this year.